package game.constants;










public final class ReferenceSpecialFeature {

	//References Spetial Features
		public static final int SPETIAL_FEATURE_LIFE = 0;
		public static final int SPETIAL_FEATURE_SPEED = 1;
		public static final int SPETIAL_FEATURE_VISION_RANGE = 2;
		public static final int SPETIAL_FEATURE_X_TO_MOVE = 3;
		public static final int SPETIAL_FEATURE_Y_TO_MOVE = 4;
		public static final int SPETIAL_FEATURE_IS_MOVING = 5;
		public static final int SPETIAL_FEATURE_DAMAGE = 6;
		public static final int SPETIAL_FEATURE_CURRENT_LIFE = 7;
		public static final int SPETIAL_FEATURE_ATTACK_TIME = 8; // time in seconds to can attack again
		public static final int SPETIAL_FEATURE_HOUSE = 12;
		public static final int SPETIAL_FEATURE_X_BEGIN_AREA_TO_MOVE = 15;
		public static final int SPETIAL_FEATURE_Y_BEGIN_AREA_TO_MOVE = 16;
		public static final int SPETIAL_FEATURE_Y_END_AREA_TO_MOVE = 17;
		public static final int SPETIAL_FEATURE_X_END_AREA_TO_MOVE = 18;
		public static final int SPETIAL_FEATURE_TARGET_ID_TO_FOLLOW = 19;
		public static final int SPETIAL_FEATURE_TARGET_ID_TO_ATTACK = 20;
		public static final int SPETIAL_FEATURE_ATTACK_RANGE = 21;
		public static final int SPETIAL_FEATURE_OBJECT_REFERENCE_TO_REVIVE = 22;
		public static final int SPETIAL_FEATURE_TIME_TO_REVIVE = 23;
		public static final int SPETIAL_FEATURE_MAX_NUMBER_OBJECTS_TO_CREATE = 24;
		public static final int SPETIAL_FEATURE_CREATOR_ID = 25;
		public static final int SPETIAL_FEATURE_OBJECT_EQUIPED = 26;
		
		public static final int SPETIAL_FEATURE_TIME_TO_GATHER_MINERAL = 27;
		public static final int SPETIAL_FEATURE_MINERAL_QUANTITY_TO_GATHER = 28;
		public static final int SPETIAL_FEATURE_MINERAL_QUANTITY = 29;
		public static final int SPETIAL_FEATURE_SCV_PRICE = 30;
		public static final int SPETIAL_FEATURE_LIFE_INCREASE_PER_SECOND = 31;
		public static final int SPETIAL_FEATURE_IS_BUILDING = 32;
		public static final int SPETIAL_FEATURE_BARRACK_PRICE = 33;
		public static final int SPETIAL_FEATURE_OBJECT_ID_TO_BUILD = 34;
		public static final int SPETIAL_FEATURE_COMMAND_CENTER_PRICE = 35;
		public static final int SPETIAL_FEATURE_MARINE_PRICE = 36;
		public static final int SPETIAL_FEATURE_REFINERY_PRICE = 37;
		public static final int SPETIAL_FEATURE_VESPENE_GAS_QUANTITY = 38;
		public static final int SPETIAL_FEATURE_TIME_TO_GATHER_VESPENE_GAS = 39;
		public static final int SPETIAL_FEATURE_VESPENE_GAS_QUANTITY_TO_GATHER = 40;
		public static final int SPETIAL_FEATURE_ACADEMY_PRICE = 41;
		public static final int SPETIAL_FEATURE_FIRE_BAT_PRICE = 42;
		public static final int SPETIAL_FEATURE_FIRE_BAT_VESPENE_GAS = 43;
		public static final int SPETIAL_FEATURE_CAN_PICKUP = 44;
		
		
}
